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(+1)

You scared the *** out of me at the start, just after the cutscene-sound, I just teleported instantly, and my heart did bounce, also the creature at the top of the well is very disturbing, but that's some good stuff, it was your intention. I am fond of the intro, it is just so clever to put a mini-cutscene because you can explain the rules, like the first hand with then key and lock. I felt a more mature VR experience since the last game I played from you (VR Game Jam 2021), the mechanics were very VR related, everything was well thought, especially the water raising (I had an "Oh...the water is raising... "moment when I realized).  The fact that you coded the underwater camera is amazing, that's great because it really adds to the immersion.

I had issue reaching the keys, and I managed to climb the chain without unlocking my feet.

Great atmosphere, great attention to details.

Bravo  kokutouchichi and oonej !

Glad you enjoyed it! 

Yeah we've heard that the floor issue many times. not sure how to avoid that with the floor calibration. Maybe adding in a height adjuster of some kind to help. 

Thanks for the kind words! :) 

(+1)

Thank you for the kind words! Yes, the last VR game I put out was the jam last year, finally got back into my groove and i'm glad I was able to participate this year. Yeah the floor issue is due to the floor height set in your oculus not being exactly level at start. It's come up a number of times, I think we will definitely think about adding a height adjustment in the game to make sure you can reach items on the floor. The keys are best reached using the skeleton leg and throwing the skulls at the bucket to knock it down. We purposely let the players stand up if they want too to reach some of the items, but not enough time to code in not letting them climb the chain till the feet were unlocked as well. Definitely, address that in a future update! Thank you for the valuable feedback!