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(3 edits)

I like this plugin, but my project already has a class named ContextMenu, so I had to modify QuickSettings before it would load correctly.

There’s no real reason for ContextMenu or RenamePropertyDialog to have class_name defined, since you only ever create a single instance of each.

edit: This also applies to ArrayEditor and VectorEditor, since ArrayEditor only has a single instance, and for VectorEditor you preload the scene.

Didn't though about such conflicts.

I will add a prefix.

I guess that’s better, but it doesn’t really address the issue.