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(3 edits)

so i have more questions, figure instead of making a new thread i can keep asking questions in this one.

i assume objects (keys, doors, health items)  are hard coded, as i can't find dat or script files for them. i can't figure out any way to make a sound effect play when you pickup a key or a health item, but you can make sound effects play on door open / locked state with map sounds.

also my melee weapon seems to not be causing damage to decoration entities. is there some way to make decorations "active" other than giving them health and checking "breakable"

also can we get some simple hints on scripting? i know you are working on the documentation. as of now there is no documentation on the scripting lang. rght nowi just wanna figure out enough of the scripting to display simple messages, play sounds, etc. if i attatch a script to a terminal or trigger it just freezes movement but doesn't do anything else. i tried looking thru the Menu.script to get a feel for scripting syntax and the like but no luck. if you could even just give me a list of the scripting stuff with no explanation i could fuck with it and see what i can do.

or a link to the old version documentation in russian, that i could google translate? the vk page says old version will stay around for history, but i can't seem to find any download links to old versions.

EDIT: ok i manage to find a link to version 1.04 and am perusing the autotranslated version of manual. is there a more recent version of the russian documentation, closer to 1.5?

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Is the info on keys sounds absent from the manual? My bad.

Just add sounds named "Hp1.wav" or "Key1.wav" etc. Where you can replace 1 with another key or hp number (1-5 for hp and 1-3 for keys). I'll make sure to add import buttons for those.

Melee weapon not dealing damage to decorations might be a bug. Try making their radius smaller. If it helps, then this is indeed a bug. I'll check it out.

"Menu.script" is a special script and doesn't really reflect on how the whole scripting system works. Basically to show some text you need to add a script with the name of the map. It will be loaded automatically. Then put this inside:

text "Hello world!"

map start

and it should work.

1.04 is the closest to the current version. There are some changes in scripts but the overall reference is recent enough to help you writing simple scripts.



UPD: I checked the code and it doesn't seem like a bug. Do you have all the sprites imported?

no i dont have sprites imported for destroyed decorations so that could be doing it.

translated russian v104 documentation, i figured out how to do messages like i wanted

vn 1

text "you just activated a terminal"

map return

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Be aware that when you start a game (your cutscene is the starting one) there should be "map start" instead of "map return". The later is for active decorations or terminals. Or triggers.

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yeah that was for a terminal and i did similar with a trigger. i wanted to flash a message when you got the tile right in front of the first weapon you get. 

what you mean is use map start for scripts that run before the map begins ( scripts that have the same name as the map? )

the v1.04 documentation is helping alot, i am really looking forward to making some cool stuff with this tool.

i suggest you bump up the price from 10 to 20. it is worth it. but maybe making it cheaper gets more people in the door? i dunno.


alll in all i am having a helluva lotta fun the last 2 days messsing with this thing!

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Yes, "map start" is for scripts that are named as a map.

The price is based on local prices in Russia (yeah, I know. Sounds a little sad). Just a way to make it affordable for the community that made it possible to even exist. I may bump it up a little bit but 10 bucks sounds about right for now.

I'm glad you like it!

just to show appreciation for what you are doing here, i bought another copy of pro. put it towards coffee and vodka

Wow. Thanks. You really didn't have to.

I may be an unorthodox as I only have a bottle of scotch nearby, but I will buy a small bottle of vodka just for this.

you are welcome. don't drive or go ice skating though. :p

problem with my melee weapon was that i had number of bullets set 0, thinking melee needed no bullets.