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I really liked the atmosphere in this game, and I thought that making the environment semi-transparent when the player walks behind something was a cool solution for increased visibility.

The only thing I was confused about was the presence of the eye indicator in the first two rooms with the absence of guards. Once the enemies showed up, I realized that the indicator probably showed up whenever I stepped into the light, but it made it seem like I was in danger when there weren't any guards around. It was unclear to me why I could walk through the first two rooms without consequence.

Thank you for the feedback! We agree, that mechanic could have been introduced more clearly. Thanks for taking the time to play and leave a comment.