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Terminal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did the game have great music or sound design | #38 | 3.800 | 3.800 |
FUN | Was the game satisfying to play or did it bring you joy | #101 | 3.400 | 3.400 |
Overall | #117 | 3.280 | 3.280 |
VISUAL | Did the game have nice graphics or art direction | #118 | 3.600 | 3.600 |
IDEA | Was this game super interesting or innovative | #208 | 2.800 | 2.800 |
MOOD | Did the game have atmosphere or make you feel something | #211 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
Started in early January.
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Comments
When you mentioned Metal Gear Solid, I knew this game was for me! Making such a game that just works with a browser is awesome! I just had a slowdown on the penultimate level when the camera went from fixed shots to movable shots.
I have two suggestions: that the camera field have two shades of green, one shade for the cone in the air and one shade for the disc on the ground. This will allow the player to be more accurate, because the cone in the air is less fatal than the disc on the ground. Another thing: we do not see the field of vision of the enemies. However in MGS2, we saw it on the map, with several colors even, depending on the state of detection. It can also be justified to scare the player more.
Thanks for playing! You make great points, we appreciate the feedback.
-Leo.
I really liked the atmosphere in this game, and I thought that making the environment semi-transparent when the player walks behind something was a cool solution for increased visibility.
The only thing I was confused about was the presence of the eye indicator in the first two rooms with the absence of guards. Once the enemies showed up, I realized that the indicator probably showed up whenever I stepped into the light, but it made it seem like I was in danger when there weren't any guards around. It was unclear to me why I could walk through the first two rooms without consequence.
Thank you for the feedback! We agree, that mechanic could have been introduced more clearly. Thanks for taking the time to play and leave a comment.
I nice idea, would like to see more interactions with the environment and some tweaks with the camera to avoid those ceiling lights. All in all was fun to sneak around, and I would be interested in seeing this game updated in the future
Thank you for your feedback! We'll definitely take that into consideration.
-Leo.