This is a really nice game, I love how the visual theming and graphics enhance it!
liv bono
Creator of
Recent community posts
woah, this was intense! I love the “planets are just experiments/products/entertainment” thing in sci-fi (Hitchhiker’s Guide, Stellar Firma) so this was a really cool interpretation of that. also, for a second i thought the oxygen dropping to 0 was a glitch—before I remembered the theme and realized what it implied :0
I really liked the atmosphere in this game, and I thought that making the environment semi-transparent when the player walks behind something was a cool solution for increased visibility.
The only thing I was confused about was the presence of the eye indicator in the first two rooms with the absence of guards. Once the enemies showed up, I realized that the indicator probably showed up whenever I stepped into the light, but it made it seem like I was in danger when there weren't any guards around. It was unclear to me why I could walk through the first two rooms without consequence.
I loved the feel of this game! The character and world design is really compelling. I also thought the tutorial sections did a great job of breaking down the level interface so that I could understand it, although the UI in the shop wasn't immediately clear to me. I was confused which button would purchase and which number represented how many hacks I had already (I initially thought the number next to the price was how many were "in stock").
I really like this puzzle mechanic, and the sound effect when a level is completed is so satisfying! The only thing is that I was a little confused for the first couple of levels because it wasn't immediately clear to me why I ran out of moves, or how many moves I had left. Once I figured that out, the rest of the levels had a perfect difficulty curve!
I think it'll be really cool to see how other people use ink!
Here's my main ink file for I'm Sure of It:
https://hastebin.com/gixojagiza.php
And the namemodule file: