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liv bono

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A member registered Sep 25, 2019 · View creator page →

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This is a really nice game, I love how the visual theming and graphics enhance it!

Ah, I totally get that. I look forward to reading the full thing if you ever return to it!

really well-written, and the name-entering popup was a fun surprise! i got the crew killed, RIP (I’m guessing the other crew killed them so they wouldn’t take up so much battery power/resources?)

woah, this was intense! I love the “planets are just experiments/products/entertainment” thing in sci-fi (Hitchhiker’s Guide, Stellar Firma) so this was a really cool interpretation of that. also, for a second i thought the oxygen dropping to 0 was a glitch—before I remembered the theme and realized what it implied :0

You got it—it took the full 72 hours just to get all the ink and Godot parts to come together, so I had to settle for something with (cry) only one ending. I’m so pleased that I was able to get this far though!

Thank you, I was really excited when I got that mechanic to work!

Thank you! Honestly, up until the final hours I was planning on having both types of input happen simultaneously (making things go by in the blink of an eye) but I was afraid I wouldn’t have enough time to balance it and no one would be able to play it 🥲

https://chromaticjelly.itch.io/incoming-call

https://chromaticjelly.itch.io/cybertheater

A really cute and relaxing game! I really enjoyed all of the visuals, well done.

Thank you everyone for all your nice and helpful comments, I really appreciate it!

Thank you!! I'm so glad the game felt sufficiently gross and sticky, lol. And thanks for letting me know about the volume issues! That was the very last thing I added, so I figured there would be some problems. I'll fix it in the next update!

Thanks for your feedback! Yeah, that would be super helpful, I'll have to do some research into how to implement that. I'm glad you enjoyed the game!

I really liked the atmosphere in this game, and I thought that making the environment semi-transparent when the player walks behind something was a cool solution for increased visibility.

The only thing I was confused about was the presence of the eye indicator in the first two rooms with the absence of guards. Once the enemies showed up, I realized that the indicator probably showed up whenever I stepped into the light, but it made it seem like I was in danger when there weren't any guards around. It was unclear to me why I could walk through the first two rooms without consequence.

I loved the feel of this game! The character and world design is really compelling. I also thought the tutorial sections did a great job of breaking down the level interface so that I could understand it, although the UI in the shop wasn't immediately clear to me. I was confused which button would purchase and which number represented how many hacks I had already (I initially thought the number next to the price was how many were "in stock").

Loved the mechanics and vibe! The puzzles were just the right level of difficulty to be satisfying.

A really charming collection of retro minigames! I really liked the commitment to the aesthetic and the way that the "start" screen for each game communicated which control scheme to use.

This is really cool, I really like the range of whimsical names you can generate! I'll have to bookmark this for the next time I need a good name.

I loved how cute and colorful this game was! I think something that could maybe improve it is a visual indicator that an enemy has spotted you/isn't looking for you anymore, to really play up the stealth element. Either way, impressive for just two weeks!

I loved the writing and art in this game! The gameplay was so charming as well, I felt like I was playing battleship! Jessica got away this time, but I'm going to try again. 🐈

Thanks, I'm glad you enjoyed it! Yeah, I wanted to keep the scope of this project small, but I'd love to return to this world in the future!

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I really like this puzzle mechanic, and the sound effect when a level is completed is so satisfying! The only thing is that I was a little confused for the first couple of levels because it wasn't immediately clear to me why I ran out of moves, or how many moves I had left. Once I figured that out, the rest of the levels had a perfect difficulty curve!

Super impressive, I loved the writing in this one! Such a cool mix of horror dread and stuck-in-an-office-job dread. I liked the ending that I got but I'm so curious about the other 13...

This was a really fun game, and really satisfying to solve! I loved the whole UI/computer-like presentation, reminded me a bit of Superhot.

Thank you, I'm glad you enjoyed it!

This was so fun (and a little nerve-wracking)! I really like the formatting and the scroll-over text definition in the first paragraph (fitting for a spelling bee!). My word: rayaryize.

Oh my gosh, I didn't think anyone would catch my sneaky Flight of the Conchords reference! I'm so glad you enjoyed the game.

Thanks!! I would love to play your interpretation of the genre.

Thank you, I'm so glad you thought it was lovely! Yeah, I got caught up with other aspects of the game and had to spend all of Monday morning/afternoon writing the ending encounter, but I'm happy it all worked out!

Thank you, I'm glad!!

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Thanks! I love sudden whimsy. And yeah, I had just come back from hiking when I started inkjam-- I was disappointed at the lack of mushrooms in the woods IRL, so I drew/wrote them into my game, lol

I think it'll be really cool to see how other people use ink!

Here's my main ink file for I'm Sure of It:

https://hastebin.com/gixojagiza.php

And the namemodule file:

https://hastebin.com/iwijayoqay.rust

LOVED the art and music in this! And the poetry-writing segments were so cool!

Ooh, a little eerie! I really enjoyed the writing on this one. (also, great title!)

What a cute game! I got an F my first try, but had lots of fun along the way!

Thanks this was terrifying!

Thanks!

This was great! Bonus points for including the ability to pet the dog.