Thanks :-)
I spent way too much time tracking down problems with the original rigging and some strange behaviour when trying to tilt the bird when turning.
I was hoping to include more of these for better spacial awareness, interaction and fun:
- Adding terrain
- Adding clouds
- Tilting the bird when you turn
- Adding an indicator to the screen to show which way to turn for a gate that isn't on the radar
- Having different levels of music when you're going through different gates
- Really tidying up the animation so the swoop happens in sync with the button press and the increase in altitude happens on the down beat
- Other birds/enemies/hazards to interact with
Still, you can't do it all in a jam :-D