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(+1)

Well, first things first—incredible job with the UI! I love how the animations look like, very immersive.

I like the premise of the story. The writing captures the monotonous life aboard the ship very well, and it actually works with the limited amount of choices and customization for the MC. I wasn't too fond of the constant switching between first and second person, but I kinda got used to it after a while.

I think there was a little too much dialogue near the end though. At that point it's hard for me to connect with the MC since they seem to have a set personality, and I just wanted Jake to get to the point. I think breaking up the dialogue wall with a few more reactionary options, or the MC recalling their life on board, would help a lot with the pacing and make the MC a bit more relatable.

That said, I had quite a bit of fun trying to see every ending! The one with the recording transcript was actually the one that's the most interesting for me (I liked the POV shift a lot), but then there's the ending with Jake which seems to be where the actual cliffhanger is? I don't know how it goes from there, but it didn't really work for me because it was out of the blue—there wasn't any payoff for listening to Jake.

Also some of the earlier endings seem to work against the Jake cliffhanger, since it kinda weakens the reveal from Jake. I think I would've liked it more if those endings were given a cliffhanger treatment too. It's much more fun trying to imagine how PIRI actually deals with you instead. (And maybe I just missed it, but I'm curious to see what happens with the Farm request too.)

Anyway, I'm very much interested to see where you're going with the story if you do plan on continuing! It definitely has a lot of potential. Apologies for the ramble!

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Thank you for playing! And the insightful comment!

I can understand the feeling for the end. There was a lot I wanted to include, and maybe I went a bit overboard on the dialog. 

I can understand the feeling of that ending with Jake though. Kinda like they planned for a sequel that might not happen, type of deal, right? I thought this could have be enough, but in retrospect I may have missed the mark on that one.

For the endings, some are not supposed to be cannon, some just gives details on the setting. So I understand why you would feel like there seems to be a clash between them and the Jake reveal. I had planned the game to be more like those old school CYOA, where if you pick one specific choice, it just means the end on the game, regardless of the story. Maybe I should put a warning at the beginning?

I don't know just yet if I am going to continue the story or not. But if I do have the bandwith, I might. I have some ideas.