Hey there! The game is intended to be played in the browser only, but I'll see what I can do. I'm currently busy with the main story (DDWCAPH!), so I have no idea when I'll get around to updating In Auctorem Credimus with new scenes and bug fixes.
Either way, I hope you enjoyed the story!
Franzinyte
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Hello there, sorry for the late reply! There will be another update in the future with some additional content, but there won't be anything else beyond the cliffhanger. However, the story will continue from another POV in DDWCaPH!, although the two stories won't intersect until the later chapters.
Thank you, and I'm glad you enjoyed the story!
Whoops, very sorry for the late reply!
The only real problem I had with the ending was that staying with Luna was disappointing. There wasn't much build up to it, but I was more upset with the fact that it went in a different direction than I expected. I understand not having a totally happy ending, but if this was your intention with the themes, I think it could be communicated better. Because I'm thinking, what was all the special connection about if it's just gonna end this way?
The other ending was much better. I think more time with the spouse could be nice, but I think going back to Luna for a visit while noticing that something is off in the forest (or maybe meeting Luna's guardian?) might be a better cliffhanger since the hopeful thing for this ending is a bit too unlikely.
Anyway, I'm not sure if my ramblings are of any help, but I just really liked your story! :3
This was great! I actually thought the cliffhanger would happen after the point when Clash said his theory, so I was pleasantly surprised that it wasn't over.
I like the use of the unreliable narrator, but I didn't like how the MC always comes across as accusatory even if you try to be friendly. I think it might be better if friendly MC brings it up with Clash after talking with the suspect instead.
Also not sure if this is a plot hole, but wouldn't the manager have recognized the MC?
Anyway, I'll also echo that I love Clash as a character. I enjoyed it overall, just needs a bit of polishing. Great job!
Ohh this was great to wake up to! Thank you so much for the feedback! I don't mind the length at all.
1) Yeah, unfortunately so much of my time was spent writing that I didn't have much time to play around with the UI (especially because I've never used Twine before). I actually wanted to make some art and change the UI elements after every chapter, but I was still writing during the last few hours.
2) I get what you mean with Lorem's typing so I might limit it to when it's only talking via the projectors. I'll see if tightening the margins would help Rnst's lines, but I'll admit that I was kinda relying on it to avoid dialogue tags and to easily communicate that it's Rnst talking. I'll keep it in mind though.
3) Yup, this game was a lot more fast-paced than my main story, but I'll blame this too on the time constraints.
Anyway, I'm really glad you enjoyed it! I enjoyed playing your text adventure too. <3
This was great! Not a fan of this type of game, but I enjoyed it. I like how you integrated the tutorial into the story too. I appreciate how it's fairly easy to solve, enough for me to do a little speedrun to see the other ending. I thought I'd end up checking the walkthrough multiple times, but only the first puzzle stumped me—I somehow missed the part in the note that there's something else in the report.
Anyway, I liked trying to look at everything, even if it cost me a few loops. I think there's a bit too much going on in the right side of the ship though. I was a little overwhelmed at first, that I almost missed the datapad. Also it would've been nice to have the right click options displayed on a sidebar or something (not sure if I missed it in the tutorial, but I can't check again). I almost missed that there's a save or a full screen option.
Other than that, there wasn't much in the way of the story—I would've liked to see a few more logs from the characters and learn more about them (I helped them, but I didn't really feel bad checking the other ending).
I feel like you could do a lot more with the loop mechanic! Also 3/3 dumb ways to die :P
Omg, thank you very much for the feedback! I'm… not sure how to reply to this, but thank you. This really means a lot to me.
I actually just mirrored the character creation I had in MWCaPH!, so I'm glad you still found it immersive even after I simplified it. And yup, little things like the milk flavor is very important to me. It actually gets recalled a few times in MWCaPH!
And hehe. I was actually laughing when the theme was announced, I knew my story was made for it.
Those are valid criticisms as well! I know I rushed out the exposition and ended up cutting some of the choices.
Once again, thank you for the feedback! I enjoyed playing your game too. :3
Hiii! Thank you very much for the feedback! I really appreciate it!
By the way, I agree with your suggestion on the survey (I think that was you, at least). I know I rushed the early parts quite a bit. Anyway, I'm glad you enjoyed the story and want to read more. I enjoyed playing yours as well—I'll have to check your other projects too later. :3
Apologies as well for the ramble :P I tried to be vague with the spoilers also.
Okay, if I had known what your story was about, I would've checked it sooner! The initial choice where you need to gather context is a pretty neat idea. I wanted to like the computer terminal UI, and while I understand it was due to lack of time, it quickly became annoying (especially on 2nd reading). Other than that, I think a simple loading screen when deploying/deleting would give the proper gravitas to your final decision.
The funny thing is: I actually guessed what the hidden option is without realizing what the clues were! (It couldn't be this, so what if I try this one? It was my first guess on the proper screen too—although I kinda fumbled a bit with the ask questions menu trying to figure it out.) So… that probably ruined the experience for me. I did look through the entries again because it felt like I cheated, but yeah looking back I did overthink the clues.
…Which unfortunately made the ending kinda fall flat for me. I mean, it was a hidden ending, so I guess I was expecting a twist that would reframe the whole choice, but it just made the choice easier. I also don't get why it needs to be hidden in the first place?
That said, I like the MC a lot (I also had a bit of experience with someone like them), but the sudden fast pace and focus on the virus near the end kinda took away from the story a little. I would've liked an additional entry that showed the MC's feelings and condition near the end—I was interested to know more about the MC's backstory, like their kids and earlier relationship with Fel.
I had a few more suggestions about the ending but it felt unwarranted so I took them out. Overall I liked it, but I guess I kinda ruined the experience for myself. Whoops. :3 Anyway, cheers!
Well, first things first—incredible job with the UI! I love how the animations look like, very immersive.
I like the premise of the story. The writing captures the monotonous life aboard the ship very well, and it actually works with the limited amount of choices and customization for the MC. I wasn't too fond of the constant switching between first and second person, but I kinda got used to it after a while.
I think there was a little too much dialogue near the end though. At that point it's hard for me to connect with the MC since they seem to have a set personality, and I just wanted Jake to get to the point. I think breaking up the dialogue wall with a few more reactionary options, or the MC recalling their life on board, would help a lot with the pacing and make the MC a bit more relatable.
That said, I had quite a bit of fun trying to see every ending! The one with the recording transcript was actually the one that's the most interesting for me (I liked the POV shift a lot), but then there's the ending with Jake which seems to be where the actual cliffhanger is? I don't know how it goes from there, but it didn't really work for me because it was out of the blue—there wasn't any payoff for listening to Jake.
Also some of the earlier endings seem to work against the Jake cliffhanger, since it kinda weakens the reveal from Jake. I think I would've liked it more if those endings were given a cliffhanger treatment too. It's much more fun trying to imagine how PIRI actually deals with you instead. (And maybe I just missed it, but I'm curious to see what happens with the Farm request too.)
Anyway, I'm very much interested to see where you're going with the story if you do plan on continuing! It definitely has a lot of potential. Apologies for the ramble!
Hi hi hello hiii! I love the concept behind your story—I'm very much a sucker for this kind of relationship. I just wished the relationship between Sol and Luna was explored a bit more. While I was rooting for them, the chemistry between them felt a bit weak. An extra scene or two building on their relationship would help a lot, because it went by a little too fast. I understand it's supposed to be short, but the relationship was the main draw for me, and I wanted more of that!
I don't mind the story being a bit rough, but a transition between scenes would be nice. The time skips can be a bit jarring at times. Anyway, the UI is very cute and well-designed too, so good job with that!
I'm not sure if you wanted feedback on the endings so I'll hold off on that (let me know if you do), but I'm definitely looking forward to see Luna's side of things!