It's the same as regular spawn.
The only difference is how coordinates are processed
still not working. Here is my script
vn 1 give weapon 1 global.cassettes=1 text "You can now throw the cassettes" // testing spawn keys entity spawnat Key1 8 5 map return
It's probably a bug.
Which is why I didn't introduce a scripting system yet officially.
ok. I will wait for the fixes then.
i was completely wrong in what i wrote here. i though i figured it out but i did not. spawnat works with decorations, not Key1-3 or Hp1-4
Nah, it should work with any entity.
I found the bug. It does create a key but in a different place. As I said, the codebase is very old and spaghetti like at this point, so I had an old error with Z coordinates.