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are you still using sfml? i ask out of curiousity, not that it actually matters. sdl2? it is better supported.

i know you have no roadmap, and are not interested in libre-sourcing the project. i think that opening this whole thing up a little bit (not necessarily open sourcing it, but making the engine more extensible) would be great. i would love to see a more robust scripting system, and some sort of plugin/extension system.

i realize that the intention behind this is to make a better RGM. it has already achieved that, all that is left for that goal is bugfixing. i would love to see it one day grow beyond that, to a 2.5D-style engine that could potentially one day make games beyond wolf/doom. i envision rotational sprites (4 or 8 direction) as an extension, ai mods as an extension. a variable system already exists in the scripting, if we could gain a better understanding of the scripting system, if it could be expanded upon with some sort of extension system, all of this would be great. alot of cool stuff can be done with if/and/or logic and variables.

it is a fine piece of software already, and i for one have no issue with a price increase. it is easily worth 2 to 3 times it's current price in it's current state. lack of manual is the only thing right now that makes this software user-unfriendly and potentially offputting. have you considered creating a patreon page? i have already donated an extra 10, but you already spent that on vodka ;) my own economic situation is piss-poor here in the capitalist mecca of the usa but i would be willing to try and support the development of this software in any way i can. 

Yes, I've been using SFML up until now.

I already moved a small part of the project onto Irrlicht. I don't reallylike big bloated libs and Irrlicht provides everything I need. Besides, some parts of code will be reused so it's not that bad.

As for extensibility - yes, that is planned but not to that extent as you described. You already can tweak enemy ai to some extent with FSM. Plugins system is... out ofscope as of now. It's not out of question though.

I might create a patreon at some point, however this is not my main job. Just a hobby, so I can't really provide big updates every month.

irrlicht is actually awesome.

would you care to share any info on what is planned for extensibility?

or keep your cards close, that is cool too. i'm gonna be here with this software no matter what you do with it. if all you did was bugfix current feature set that would fine by me, i can just envision more. you do what you want, it's your project :)

(+1)

Well, as of now it's just remaking what I already had.

But I also plan to switch to a more refined scripting system. Which is basically saying - you don't need a manual for scripting right now, it will be completely different )

Maybe I'll even add JS instead of my own scripting language. But that's unlikely.

As I'm rewriting the whole architecture, it will be more flexible and easier to add new features like 8-dir sprites. Yes. I've actually been getting requests for this since the very beginning.

The force is with you. {insert yoda.jpg here}

cool beans

and +1 on JS, but you do whatever you want.