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Yes, I've been using SFML up until now.

I already moved a small part of the project onto Irrlicht. I don't reallylike big bloated libs and Irrlicht provides everything I need. Besides, some parts of code will be reused so it's not that bad.

As for extensibility - yes, that is planned but not to that extent as you described. You already can tweak enemy ai to some extent with FSM. Plugins system is... out ofscope as of now. It's not out of question though.

I might create a patreon at some point, however this is not my main job. Just a hobby, so I can't really provide big updates every month.

irrlicht is actually awesome.

would you care to share any info on what is planned for extensibility?

or keep your cards close, that is cool too. i'm gonna be here with this software no matter what you do with it. if all you did was bugfix current feature set that would fine by me, i can just envision more. you do what you want, it's your project :)

(+1)

Well, as of now it's just remaking what I already had.

But I also plan to switch to a more refined scripting system. Which is basically saying - you don't need a manual for scripting right now, it will be completely different )

Maybe I'll even add JS instead of my own scripting language. But that's unlikely.

As I'm rewriting the whole architecture, it will be more flexible and easier to add new features like 8-dir sprites. Yes. I've actually been getting requests for this since the very beginning.

The force is with you. {insert yoda.jpg here}

cool beans

and +1 on JS, but you do whatever you want.