Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks! One of the things that I found the most interesting about this design once I started was that there is going to be an optimal set of choices... but I have no idea what it is, or even how to find it. I have the sneaking suspicion that the math needed to find it is actually fairly complicated, too.

It's not really this complicated, you just compare the bulding's cost to production ratios and pick the most favorable one.

(+2)

Ah, but then the question is when do you stop buying because not spending for the production boost is more efficient, or if it's more effective to buy a cheaper, less efficient one first so you can afford the more expensive, more efficient one sooner... I dunno, maybe I'm over-complicating things in my head. This just feels like a case where the greedy solution isn't necessarily the optimal one.