Cute minimalist game. 28 deaths (at least I think that was an 8), 2:43. Kind of a ‘fail and adapt’ thing as you don’t always know what needs to be done until you know when and where it’s going to fill – I wonder giving the player more advance information somehow to react to would be better, or if that would just be a different kind of game entirely?
I did seem to cheese a couple levels by jumping right as they started though!