Awesome game!It took me a while to understand how to pass that last level in time. When it occur to me I was like:
Ninus Hideon
Creator of
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Thanks for playing and thanks for the feedback. Yeah, the hitboxes are too big on this game. We will make changes on it soon to adress this and some other issues.
A muktiplayer mode sounds neat! Thanks for the idea. I was right now discussing this with Vomni. He likes it too. We will talk later to see how we will proceed with that.
Man, this game is awesome! The pixel art is pretty well done and I really liked the expressions of those ghosts haha! The gameplay is pretty good. Very responsive and everything feels nice. The level transitions are very beautiful.
The only only thing I didn't like was the last 2 levels. Having to go back to get each ghost (or pair of ghosts) made it feel really repetitive. So I died a lot for losing patience and running straight in a ghost.
All in all, a really solid game. Well done!
Nice use of the theme. My only problem with the game is that the interval between the icons rows appearing ca be veeery long. Like, I counted over 20 seconds for one of the rows of icons to appear on my first play-through and then about 10 seconds for the next one. The second one was better, but sometimes it still took a long time.
Nice card game! I really liked it. The rules are pretty simple and still can be a challenging game. I found it a little confusing to understand what was happening at the start though. Because of the screen limitations I didn't see the pixels indicating the power on that card. Once I did, it all made much more sense and I was able to start and have fun. All in all, this is a really nice game. Good job!
Ok, these animations were so cool! Really well done.
The game itself is really simple and seems very polished. But I get a feeling that it could be more difficult - like, on the slime level, he could shoot at the player position . As it was, I could simply go up and stay above the skull shooting bullets. Huh, you could also make so that the player can't get above the skull I guess.
One thing I noticed is that the difficult progression seems pretty off. The first two patterns are the hardest to beat (I will not count the final boss because). The slime level could be more challenging if not for the fact of the exploit I talked above.
All in all, a very nice game with clear inspirations on Undertale. The creator is man of culture, I see :P
Pretty good game. Felt very polished. Each level was very straightforward , but still well made. It was a nice experience overall, thought I think you could make some more challenging puzzles with those mechanics. Very satisfying to play nonetheless. Also, loved the art. both in game and the cover art.
First of all, congrats for the game. I really liked the art and that head movement for Thomas XD. The transitions also are pretty good. It really feels like it has a lot of potential, but there are problems that hinder the fun.
The first thing is that the jump seems to not work so well sometimes, you can see this when you try to from moving platforms, sometimes the jump simply does not work so you have to try again.
Another thing is that you can get soft locked pretty easily. On the first level after you get the gun you can see this. I pushed the enemy that I turned into stone way too much and the platform stopped halfway and I could not make it go any further. This way I could not get down and so I had to restart the game to pass it. I suggest you add a button for reset for this problem.
And then the next level seems kinda impossible? Like, I can't jump to the right because it is too high for the jump. And all I can do is freeze the enemy for a moment by going to the left and making the gun pass that wall. Then I get a platform that I can't reach... I really don't get what I should do here...
Well, that's about it. All in all, it seems like it can be a very good game if you fix some problems and make the challenges a little easier.
Damn, this was really nice! Very well done. The art style is pretty good for this jam. You managed to add details for the scene that I wouldn't think possible. Also, the gameplay is quite challenging. I died one time because I didn't realize that I couldn't jump very high with the meter below halfway, so I kept trying :P
I got about 8m30s to get the bear and escape. Now I need to play it on the hard mode later.
Amazing! It's a very cool time freeze mechanic that is easy to understand but can be very challenging to master. It leads you those moments where you go straight to a bullet and then think "wait a minute, I'm gonna kill myself if I continue", and then you stop and get killed because you stopped and that bullet was going in your direction to begin with.
I really loved it! A little sad that there is only two levels, and I had to turn off the sound at one point because the music started to get annoying. But apart from that, it's a really solid entry.
As for the controls, I got the idea of why, and I did like the idea. It's not bad per se. It's just that it's kinda clunky to get used to it. By the way, on the assemble page the button to wipe the ice cream (2) is mapped according to the computer numpad instead of the nokia keypad.
As for the steps to play the game. Ops, it seems I suffer from that condition that keeps people from reading the manual before using a product :P
The art is very pretty and the game feels pretty polished, but I feel that there are some problems:
- the controls are kinda annoying to get used to...
- I just didn't get what I supposed to do with the register view.
- It always appears as if there is only one scoop on the cone, so I don't know if I did serve a cone with 2+ scoops or not...
- Is the time of your deliver important? I think maybe, since I just cant get a 3 stars even if I do everything right
- the fact that I got 0 stars from that bunny
All in all, it's a pretty and relaxing game. Good job
Thanks for playing! I'm glad you liked it :3
Yeah, some of the levels are way to hard. You can blame Vomni for this.
Well... some of them you can blame me, like the 7th level... but you sure can blame Vomni for the level 15. That level is a b**** to beat. Also, that's the last level, if you wanna know how many there are
Thanks for playing! Yeah... The hitboxes ended being a problem we could not solve in the end for lack of time. Because we decided to start late, we opted for letting the hitbox being also the size of the sprite to save time. This kinda backfired when I drew the frozen sprite bigger than the player unfrozen one.
Thanks for playing! I'm glad you liked it.
30s is sure a feat! My best score til this day is 17s, but I have no idea how I made it. At some point I was being able to survive consistently for about 12 seconds, but it's been a while, so I'll probably be happy if I manage to survive 5 seconds were I to play now XD
Cute cat and nice running animation. I must admit it took me a while to understand what I had to do exactly and how to make the eating fill more the hungry bar XD
All in all, I think it was well done, but it would really benefit from a better music/running sound, because it gets a little annoying after a while.
This game is so fun! It's really satisfying to rob the human of it's meat. It took me some attempts to understand that I had to go chewing the meat as I run, so I found it confusing at the start, but it's really nice. I like that the human says "good one" when he catches you after you succeed instead of being angry, like he knows this is a game for the dog and congratulates him... (Wait!... Oh shit, he knows...)