I want to be as less intrusive as possible with these game mechanics. By this I mean that you, as a player, know better than me how you want to enjoy the game. So, I’ve already included a few options in-game that do more or less what you ask for (I’ll explain them here for anyone unaware).
In the sklls menu, there’s that options button. In there you can:
Use a cheat to get all skills and bypass that system. That way, only your choices matter to get the scenes you want and you’ll never get blocked by lacking a skill.
Turn ON “relax mode”: this means you’ll get double the points per action. With this option, by the end of the game, you’ll have more than enough points to get all skills (I think this should have the same effect as your proposed new game +: you’re basically playing 2 games in a run)
Turn ON “blind mode”: you’ll not know how many points you have or what kind of points each choice gives. I had reports of some players “automatically” picking some answer just because the points it gives. If you want to truly roleplay, think about your choices, and not be influenced by the point system, you can turn this option ON.
The modes can be toggle ON and OFF at any time and be used in any combination. If you start a new game, you have the opportunity to turn them ON from the very beginning (this was introduced in the 0.3 update).
With these options, you can customize your playthrough to maximize content seen, or for roleplay, etc, to get the most enjoyment out of it.