If you've got something this robust in place, you could even try adding a level editor. Sort of a combination of Ghost Trick and the Incredible Machine?
That's a fun idea! Although right now I'm not really planning for the interactables to be very modular, they're all gonna be unique elements that are designed for one scene.
In previous non-horny game jams I've done collaborations where I designed all the modular components and gave them to a collaborators so they could do all the level design and stuff, which worked pretty well I think.