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The game seems really cool (and quite ambitious) but I just can't get into it because of the movement controls. I know real space has no friction, but implementing it like that in a game just means you slide all over the place trying to get anywhere. This is especially notable when trying to land on a planet. Getting the  right angle in the first place is hard, but slowing down enough to be allowed to land is nigh impossible with the slippery controls. And that's ignoring the fact you're being shot at constantly.

On the more positive side, I like the ability to lock on to nearby enemies and planets. It's useful to be able to orient yourself even way out in the middle of space.

Thanks for playing. Most of what I’ve heard from others has been along the same themes. It is pretty impenetrable, I know.

It’s tricky, but I didn’t invent this control scheme, and I’d run the risk of looking like a poor sport for pushing back against feedback – I appreciate it, really! – by saying the lack of friction can work perfectly fine, even if it doesn’t come together in the current build.

But in the EV games this is based on, landing under fire is something of an advanced challenge, and I didn’t bother at all with trying to make it accessible to new players in the time I had – I was actually crunching pretty hard on the last day and only barely got the planetary landings and menus included.

I also think it’s currently way too hard to read the speed and direction of the tiny ship, things move too fast relative to how close the camera is, and players are supposed to have time to get their sea legs with simple cargo transport missions well before other ships try to kill them. Perhaps in a future release someday.