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(+1)

Sometime life really does feel like this game, and I'm glad I have a Yo-Yo to beat back all those negative things! I thought the concept was pretty unique. The controls for the Yo-Yo work pretty well, but aiming needs to be relatively high to hit the hands at a distance...which is, of course, preferable to having to hit them right before they take you away. Is there a particular reason you chose a Yo-Yo? Sounds were pretty good, game definitely has the vibe you were looking for. Nice work!

(+1)

I just kinda wanted to do something different and focus on animations mostly as i mostly skimp out on them, Just trying to use ideas that pop into my head. Thanks