The "break it and see" concept you've mentioned elsewhere in the comments is fantastic - really adds to the chaotic feel. The game looks great, with a really striking visual design, I love that the glow was worked into the game so thoroughly.
Gameplay felt a little floaty to me, but I think that's more my personal preference than anything else. There was a nice level of challenge to it, with enemies having enough health that it always felt worth trying to chance hitting them with a red glowstick even if it was the more risky strategy. Love when the design of a game encourages me to play dangerously!