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Glow-verload's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #9 | 4.409 | 4.409 |
Concept | #27 | 3.955 | 3.955 |
Overall | #27 | 3.852 | 3.852 |
Enjoyment | #38 | 3.545 | 3.545 |
interpretation of the Limitation | #58 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Manbo
Software used
Unity, Pixaki, GIMP
Use of the limitation
It's gets reeeeeal chaotic at times!
Cookies eaten
Not as many as you'd think!
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Comments
I love your game so much! Your presentation is really spot on, and I loved the way you made the tutorial, it was so smooth and interesting. The controller could use a bit of polish but it's no big deal, your game is really great. Good job!
I’m glad you liked it! Thanks for the feedback, and for playing!
The "break it and see" concept you've mentioned elsewhere in the comments is fantastic - really adds to the chaotic feel. The game looks great, with a really striking visual design, I love that the glow was worked into the game so thoroughly.
Gameplay felt a little floaty to me, but I think that's more my personal preference than anything else. There was a nice level of challenge to it, with enemies having enough health that it always felt worth trying to chance hitting them with a red glowstick even if it was the more risky strategy. Love when the design of a game encourages me to play dangerously!
I definitely think the one improvement I will make is implementing a checkpoint system. From the player's perspective, it can be annoying to not know how far along they are on the level and then have to start over, thereby maybe curbing some desire to play dangerously. For sure if the level were longer, I probably would've regretting its absence more. I'm really glad you enjoyed it though. Thanks for the feedback and for playing!
I like the concept, the colours/glow, also the way you dont know what the power up/hazard is.
i really like how you taught the game, i found your bullet speed quiet a bit slow, especially when your using boost, and shooting forward. a little bit more sound effects, and you would have something,, personally, id change the shape of the glowsticks, they kinda look like condoms to me. lol.
Haha, I noticed the resemblance when putting together the cover art. The glowsticks I'm used to have hooks on them, and for some reason I thought the best look for it was to leave out the hook. So that's how that came about. I agree about the bullet speed, and had wanted to implement Yellow glowsticks as bullet firing rate/speed boosts, but never got around to it. As for sounds, the ones I found, I think, would've annoyed the crap out of the player. So I just left them out.
I really appreciate the feedback, and thanks for playing!
The glowing sticks and floors was an interesting concept that worked well! I agree that the enemies could be a little easier to take out. Overall great visuals, concept and gameplay!
Glad you liked it! Thank you for playing and the feedback!
Very creative game. I especially like the glowsticks, it is nice that you need to shoot them to see the color and then understand if they are harmful or not, it is an original touch. Good job! :D
I was going for the "break it and find out what it is" trait found with many glowsticks in real life! Thank you for playing and the feedback!
Cool Game. I like that roller coaster in to the level.
Thank you!
Only i say tha was fantastic play your game I like a lot the particles! Nice work
Thanks for playing!
Gameplay is a bit too loose (like a steering wheel with way too much play), but man, your presentation is on point. Very good job on effects, sound, and overall vibe, and it's impressive you baked in such a good tutorial!
I need to fine-tune the friction for sure as I tend to wobble left and right to try and stay in "one spot". I'm glad you liked it though! Thanks for the feedback and for playing!
Wow, this is really beautiful I’m not sure if it’s relaxing or stressing haha. Awesome
I think it's a mixture of both, even for me! Haha. Thanks for playing!
Love it! Reminds me of De Blob in a way. I love how seamless the transition from the tutorial to the gameplay is!
I felt like I spent a little too much time on that bit, but I think it was worth it. Glad you enjoyed it! Thank you for playing!
awesome game! love the idea of it and the glow
Glad you enjoyed it! Thank you for playing!
Good game overall but I would have personally liked a zoom option to see a bit more.
I considered this. I felt it would've been less chaotic if you could actually see all the hidden glow sticks on the ceiling though! I really wanted the player to spray and pray at times. Thanks for playing and the feedback!
Really unique idea, well done! The concept's great, I've never really though much about a platformer-bullet-hell-wing-dang-doodle before, but it works very well, and there's a ton of ways you can expand on that idea! The mechanics with the glowsticks were also really nice to see, it made things more interesting than just shooting things mindlessly, and they fit in great with the glowy theme. One thing I'd say is that the enemies seemed a bit too strong on health - it might be an idea to half or even quarter their health and firerate, and just put two down per place - though that's mostly because it's fun to finally kill one of them, and I want to experience that more often. Despite that, I still liked their bullet firing patterns, so well done on that! Overall, it was a great experience, so good job on the game!
I usually struggle with tuning my games’ enemies without others playtesting it. I wanted them to be easy enough to kill that the player doesn’t feel like it’s a long slog, but hard enough that it doesn’t feel like a cheap win. I’ll make some tweaks to it though! I’m glad you liked it! Thanks for playing and for the feedback!
Very fun game! I love the visuals and the ball's controls, the upgrade bullets being usable on ennemies is also pretty neat. If I could recommend something, it would probably be some checkpoints here and there because I find dying later on very punishing.
I definitely thought about implementing a checkpoint system, especially since the player doesn’t know how long the level is, but I didn’t have enough time left. I’m glad you liked other parts of it though. Thanks for the feedback, and for playing!