Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cool to see the game in a new form!


Some initial comments:

General Interface

  1. Menu font is a bit hard to read (especially for inventory sidebar and status scrollover)
  2. "0" looks more like "o" (not even "O")

Navigation

  1. It's unclear where you are in the city - maybe highlight the current location?
  2. Unclear where you can go

Combat

  1. Multiline enemy names overflow the bubble, leaving hard-to-read black on gray
  2. Combat actions
    1. Go from white to a green/red toggle, implying you've done something irreversible
    2. Your actions clump together making unclear which enemy you are attacking
    3. Longer enemy actions text doesn't scale well
  3. Action points aren't visibly counted
  4. Your combat rolls appear behind enemy names (and I'd like to see them in the log, too)
  5. Enemy combat rolls
    1. almost invisible
    2. I'd like to see them in the log
    3. Don't seem ordered consistently with actions
  6. Enemy action result message text is messed up - it's cut out where the action boxes are
  7. Dominate: "leaving you feel[ing] a little shaken"
  8. non-zero Current Submission score drops down a little below where it should be
  9. Log doesn't record defeating an enemy
  10. Pronouns need work
  11. Equipment status should be visible outside inventory
  12. "You are no longer topless" "you are no longer bottomless" appears after "You are now completely naked" in log when fully stripped. If possible, they should be suppressed completely in this case

Encounters

  1. Corrupt Official
    1. After defeating official and one bandit, the other stripped, pinned, and fingered. If I don't act, they seem happy to continue fingering to orgasm till eternity
(+1)
  1. You have to leave and reenter guild to get new quests
  2. escape grab action is not consistently available
  3. different attack strengths (e.g., Slash 1 and Stab 3) are not clear during combat
  4. Is there any point to duplicate weapons? Starting with 2 daggers and a short sword, then getting a short sword as quest reward is irritating
  5. Currently, fighting ring doesn't appear to have a map exit after winning
  6. When you don't have "Wet" status and a monster hits Finger, the "nowhere to finger you" message is odd

Thanks so much, and good to see you again!

1) I've fixed the menu fonts I hope - should be more legible. I experimented with a few, and got gradually less fancy and more readable.

2) You can now get new quests without having to leave/reenter the guild.

3) Weird!  Can you give me any more info?  I used to have this problem but I fixed it before I released.

4) At the moment you should be able to see the attack type (slash/stab/etc) and those will be the ones listed in the inventory for the weapon.

5) There's an arrow that appears after you win the fight - is it too small, or not appearing to you?

6) The way this currently works is a monster needs a valid target, which must be either your pussy if you're turned on enough, or your mouth or ass if you've got accustomed to letting monsters use those.  They also can't already be being used by a monster. The monster doesn't know if those things are true, so they'll plan to finger, and if successful but there is no valid target you'll get the message that the monster couldn't find anywhere to do that action.