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(+1)
  1. You have to leave and reenter guild to get new quests
  2. escape grab action is not consistently available
  3. different attack strengths (e.g., Slash 1 and Stab 3) are not clear during combat
  4. Is there any point to duplicate weapons? Starting with 2 daggers and a short sword, then getting a short sword as quest reward is irritating
  5. Currently, fighting ring doesn't appear to have a map exit after winning
  6. When you don't have "Wet" status and a monster hits Finger, the "nowhere to finger you" message is odd

Thanks so much, and good to see you again!

1) I've fixed the menu fonts I hope - should be more legible. I experimented with a few, and got gradually less fancy and more readable.

2) You can now get new quests without having to leave/reenter the guild.

3) Weird!  Can you give me any more info?  I used to have this problem but I fixed it before I released.

4) At the moment you should be able to see the attack type (slash/stab/etc) and those will be the ones listed in the inventory for the weapon.

5) There's an arrow that appears after you win the fight - is it too small, or not appearing to you?

6) The way this currently works is a monster needs a valid target, which must be either your pussy if you're turned on enough, or your mouth or ass if you've got accustomed to letting monsters use those.  They also can't already be being used by a monster. The monster doesn't know if those things are true, so they'll plan to finger, and if successful but there is no valid target you'll get the message that the monster couldn't find anywhere to do that action.