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Pretty decent platformer, visuals and SFX were nice. Level design does need some work, some levels just become a grid of bullets flying at the player. I like the attempt at striking a balance between being able to attack the bullets or see the level. You might want to consider a game over screen, since atm death is kind of meaningless.

Thanks for the feedback and the rate! My intentions were just giving the player a death count. Deathcount can be treated as a scoring system, and also dying would mean that you waste some time respawning  and re-running the room. If you didn't notice, there's a timer that records your time (since the moment you click Start or Restart), which contributes to speedrunning competition between players.

Also, thanks for noticing such small details about my game that I tried to implement!