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The Wanted Illusionist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #41 | 4.059 | 4.059 |
Game Design | #128 | 3.741 | 3.741 |
Fun | #190 | 3.541 | 3.541 |
Overall | #192 | 3.543 | 3.543 |
Audio | #301 | 3.318 | 3.318 |
Innovation | #362 | 3.235 | 3.235 |
Graphics | #519 | 3.365 | 3.365 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Use the Focal Spell to reveal illusions + see invisible things placed in the castle and conquer it.
Did you write all the code and made all the assets from scratch?
Code: yes.
Assets: about half of them are made by me and my friend, the rest are from the free assets pack Generic Dungeon Pack by Estúdio Vaca Roxa. Music is NOT MINE (I forgot to add this), the song is "Signal To Noise" by Scott Buckley
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Comments
nice rick roll at the end
Really like the focal spell mechanic; it spices up the platforming in a creative way. It gets a little tricky when you have to use it while also avoiding the enemy shots. Wasn't a fan of how using the attack automatically disabled the spell.
Good iteration through the level design. It felt like the mechanics had enough time to be explored and developed.
Fun game, I like that you are only able to use one of them at the same time!
Nice concept and well made game!
I've played a couple of games similar to this, but this one has been the most fun. Found the combat not needed, I wanted to keep using the cool trick, so I never swung the sword. But the actual Mana Focus felt good to use, and the camera always felt the right distance to help me use it properly.
Platformer that fits the theme well. I didn't really enjoy the wall jump, it felt quite unnecessary in your levels (only used it twice I think). I'd design some other levels where you actually have to use it in the future. Music and sounds were fitting, but for me the background music was a bit too loud in comparison with the SFX.
Overall a pretty good game and I think that with some more work it can be a very good platformer!
Thanks for the comment!
Honestly you are the first one who thinks that wall jumping wasn't necessary. You must be pretty good and are experienced with platformers. Most of the people who played my game (me included) don't really have total control when it comes to high jump (holding down jump). We normally forget about that and just do a light tap. That's where the wall jump comes in: a generous secondary jump that can give the player one chance to fix their initial jump.
But there were a few places in my game that required the wall jump - now I'm really curious about how you beat it with only 2 wall jumps...
Live stream maybe? xD
Nice Job. This game was really fun and I loved the mechanic. The second to last room with (8?) turrets was pretty hard, but felt so good when I got through.
Nice game though still not sure if there is double jump in game or just wall jumping.
It was wall jump! Thanks for playing!
Nice game, rated it. pls rate my game also if you don't mind - https://itch.io/jam/brackeys-7/rate/1418152
Have you just rick rolled me on game jam? :D
I loved the gameplay, it was entertaining and fun. Maybe some additional mechanics would bring more depth, but it works perfectly as it is. Art is good in delivering the atmosphere. Overall quality is perfect, zero bugs in entire game. Good job!
Thanks for playing, appreciated the comment!
a n d y e s r i c k r o l l e d LOL
Woah nice game!
Fantastic! Cool art and it really complements with the music very well. I love the show and hide invisible platform mouse click mechanic combined with the platformer system. I can say it's a bit hard for me to play and finish it, but overall it was a great game. Well done!
Rated!, Graphics and audio wise it really fits well, the problem tho is the controls is not just tight, but I still see a really great effort in this game, really nice job!
will you help mine rate too?, I really appreciate every single one! Thanks! XD
https://itch.io/jam/brackeys-7/rate/1415313
Good visuals, great choice of music, fun gameplay, nice job!
The gimick is very well implemented and fits the theme perfectly. The gameplay is fun.
Gimmics,artstyle and level design (mostly) is amazing, i think there is something to fix in your game. Art is amazing by itself, but I think if there were some post-processing effects in your game, it would be look a much better, but unity have a lot of them, and it`s not hard to implement into your game, so try it out About gamedesign - everything concerning core mechanics is perfect (for me atleast), that walljump saved me many times from falling. But i think it would be more interesting if bullets that we destroying was not destroyed but reflected, it would give more depth to attack mechanic. And also, my favourite mechanic one is that with spritemasking, for me it was a first platformer game that uses that mechanic fits to all game and adds depth to whole game, secrets is my favourite implementation of that. Leveldesign is too good as well for me, but i wish there would be fewer turrets in the game, but maybe if bullets was reflecting as i suggested before it could be fits for it. Well, for your first game (if it is, according to your itchio account) its REALLY good for sure, i hope i helped in your further gamedevelopment! Oh, yeah, check corgi engine, this is asset for unity for platformer games
p.s sorry for mistakes, english is not my main language
ooooo the Corgi Engine looks really dope! A bit expensive for me, but that gave me the idea of creating my own controllers so I can save time later on if I ever do another platformer for a Jam. Also I would have a lot of time to prepare that.
Also, tbh I have NEVER attempted any post processing ever before, so I didn't do that xD But I'll definitely look into it!
Thanks for the feedback!
corgi engine is often on sale so you can get it for like 30$
Really solid game! I love the invisible platforming mechanic. The idle animations and the animation with the revealer felt great. The movement and jumping felt kind of floaty especially when you had one platform to jump on. I personally prefer tighter controls when I play 2d platforming games. I also think the player should automatically face the direction where the player clicks. Aside from that great game. The concept and game design is topnotch, I really like the timer that shows at the end.
Really appreciate the comment! Indeed, the 2D movement wasn't ideal and floaty. I learnt my lesson and will definitely tweak that in the post jam update! Also the player facing the clicks is a very good idea! Would have been a really nice touch if I implemented that!
Wow, I love it! The music is very emotional, and the visuals are great, amazing pixel art. The gameplay was also very solid, I had a lot of fun and before realizing I finished the game!
Very good work, congrats!
I really like the gameplay. Would really like to see the next story and fight with The Wanted Illusionist
This was a lot of fun. The having the cursor reveal the truth was a great idea and turning off the spell when you attack added an extra level of challenge in rooms with a lot of enemies. I never fully got used to aiming with the mouse towards where I wanted to attack, and I think it would've helped to have a fixed view of each room so that the reveal area didn't shift as you were moving, but overall, this is really good!