Addictive gameplay for sure! I've actually been curious how you code a randomized loop game like this. Like how did you get the projectiles to randomize and pop in with different variations?
Viewing post in Parachute Dropper Man jam comments
Thank you for playing my game! The way in which I made it was to:
- First define a Public GameObject that will spawn the obstacle
- Define a maximum and minimum X and Y float variable so the game knows how wide and high to place the obstacles in each loop
- Next I made a method called Spawn() that will hold the code to randomise the placements
- Used a command called Random.Range() including the min max floats (this will throw the objects in different places within the parameters)
- Then once I did that all I needed to do was instantiate the obstacle within the Spawn() method whenever I needed new obstacles while using a box collider to wipe away the old objects away from the players view.
I don't particularly know if my way is the best way because im a newish developer. But that's how I learned to do it. I hope this helped 😅