Really fun game time element added a nice challenge and the use of using peoples memories to further your goal was very creative. I think for improvements some music might help add a bit more of a mood to the game. Also I believe there is a canvas issue with your credits screen as the back button and the text is half missing in full screen mode. Aside from that very well put together.
RavenofSteel
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Nicely made game! I found the game camera to be a bit far away and think it should be closer so I can judge my movements a bit better also I felt when I got in I was immediately caught by the hunter as I didn't have time to process him as the game starts immediately I would suggest a few second grace period before the main obstacles introduced other then that, very cool game :)
The games fun and the art style is very well made the mechanics are a little hard to get used too mainly the fact I cant aim diagonally which leaves me having to time my shots correctly on floating agents who can shoot diagonally made the experience a bit frustrating. Apart from that really nice game.
I really liked the art style and concept of the game! The money did make the game very easy but ignoring it and earning it as intended made the experience better. I would say add more to do as after I finished the first floor I didn't really need to mash to earn 10 dollars as the counter went up fast enough to upgrade to the next button so I spent most of my time standing by the next button for a maximum of about a minute each.
Maybe add a mechanic where certain employees will stop working and you need to keep track of the floors or the money flow will slow to a halt.
Really cool game. I liked the limited vision effect where enemies further away don't appear until their close by. A suggestion I would say is make it so that there's a cool down or reload mechanic when firing as I could just force my way through the enemies with little challenge. Aside from that very well put together!
I liked the take on the theme and how upon being hit the enemies are revealed for what they truly are thought that was a neat idea. The teddy bears were a little hard and on some playthrough would disappear if they left the players view (which at some point was a relief being on one heart haha) All together really nicely done :)
Really liked this one. Graphics are very well made and the music choice was really good. If I had to offer a suggestion i would add a quick retry button so it skips the opening cutscene as I can get back into the game without having to choose the same difficulty over and over.
Aside from that really fun :)
Really liked the map design and mechanic! I felt that the arrow amount was a bit unforgiving as unless I missed some I never missed a shot and still didn't have enough to finish all the ghosts. In addition the ghost phasing through the trees made it so aiming was a little hard at points as sometimes id aim for the ghost and hit the wall instead because they were slightly phased through it.
Regardless had a good time playing this game and was satisfying to see the win screen :)
Thank you for playing my game! The way in which I made it was to:
- First define a Public GameObject that will spawn the obstacle
- Define a maximum and minimum X and Y float variable so the game knows how wide and high to place the obstacles in each loop
- Next I made a method called Spawn() that will hold the code to randomise the placements
- Used a command called Random.Range() including the min max floats (this will throw the objects in different places within the parameters)
- Then once I did that all I needed to do was instantiate the obstacle within the Spawn() method whenever I needed new obstacles while using a box collider to wipe away the old objects away from the players view.
I don't particularly know if my way is the best way because im a newish developer. But that's how I learned to do it. I hope this helped 😅
Really cool game! I especially liked revealing the ghosts with the music box and how it changed the atmosphere. I found what I think is a bug when going through dialogue like going next to locked doors if you press space it completely gets rid of the text box but carries on the typing sound effect.
But apart from that a very well put together and enjoyable experience :)
A good concept to go with gives me a "Yet Another Zombie Defense" type of vibe there's a few mechanical issue I found namely the shooting seems really slow and unresponsive at times which can sometimes lead to getting swarmed. I also found the lack of instruction made it so that figuring out the game controls was a lil tricky at first.
This game deserves more attention! I had a lot of fun playing it and am curious to see more of the story and world. A few things I noticed while playing. During some cutscenes the dialogue went a little too fast to read this made it so I missed some things a character. Also the illusionist boss fight was a little too easy. I finished it in 3 turns by powering up and then double slashing for 2 rounds.
Apart from this, the game is really neat and should be continued into a fully fleshed out game!
Nice game! A few suggestions. During the game i was swarmed by the enemies in the 3rd level around the spawn point so getting out of it was impossible as I was insta killed on spawn maybe incorporate a safe area or reset existing enemy positions so the player has time to move. The art work was nice but the floor during the fight segments was a little hard to look at as it would be light orange or light green.
Aside from this was a very nice game.
Nice graphics and concept. I think the objectives might be bugged in areas as I was learning how to save the duck from the "cryo chamber" and then it jumped to taking the koala from the piano which I found odd and then after grabbing the toilet paper and returning to the room I had won the game? might of been a one off but if your continuing development of the game perhaps its worth looking into. Really nice game regardless.
Fun game! It was really good giving each spy a unique characteristic instead of making them all the same made the game that much more intriguing. If I had to criticise I would say give the security guard a walk animation as it was a bit weird seeing him hover around the place while everyone walks haha. Otherwise solid game :)
The mystery was quite good I was quite intrigued to find out how it all fitted together. Really enjoyed the play theme it had and the art work was very well made. I would be interested in seeing more mystery's surrounding this town in the future. I think what would of been good to add is a little inventory box to keep track of your current items so you don't forget what you have.
Interesting game. A few criticisms. While playing I found the camera was too high so when I jumped I couldn't see below me which made dodging enemy fire a bit difficult. The health system could be a bit more prominent as most of the time I wasn't paying attention to my health as it was so out of the way. And lastly I wasn't quite sure what the general objective was I killed a big ghost and was put to the start. Some dialogue would help paint a better idea of the mechanics and story I think.
Other then that its got some good ideas.