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(+4)

This was a good game but I feel like I didn't quite live up to its potential. This might just be the incredibly high bar set by the graphics (needless to mention but amazing work Kristians) but I didn't feel like the scanning mechanic was really explored. I just kept clicking the mouse button and jumping on the platforms that showed up; if I fell then I jumped on a different platform next time. It didn't feel like a puzzle game but more "hey, look at these cool levels you need to hardcore parkour your way through". I understand that I'm being overly critical of a game that was literally made in less than a week but I feel like this has a lot of potential. Being able to reveal what's real is an interesting mechanic but it feels like it's just been added on top of an existing game instead of having the levels designed with it in mind. Don't get me wrong, it's still a lot better than mine; it's just that when you excel in one or two categories any shortcomings are a lot more apparent. 

(+1)

Thanks for playing! It's been nice to have the game well received but I really appreciate understanding what our shortcomings were, so thank you for the constructive feedback too. Lesson learned for next jam :D Thanks again!

(+1)

Thank you so much for your comment and time you took for writing it, this means a lot, honestly. I completely agree pretty much on everything you said. And as a team we already discussed how we could solve this in future. We made some bad strategic decisions at the start on how different departments worked on the game and in what order (I believe we had the talent, but we came short when we tried to fit pieces together, mainly because of our inexperience).  On the next jam we will concentrate on base mechanic and play-test hopefully on day one, work on small "platform puzzle areas" on the map, then build outwards from there, in that way we could create a game with more cohesive feel, where game design, visuals, audio and aminations came together more organically.

(+1)

I'm really glad you've both responded positively to the feedback; I was really worried I was too harsh. It sounds like you've learnt a lot from this jam which is completely the point of doing these. Hopefully, this will stick with you for the next one and, if I'm also in it, I'm going to struggle to compete alongside you guys. You've got some real talent on your team, so I'm sure you'll do well with whatever your plans are for the future. I wish you the best of luck and look forward to seeing what you can accomplish.