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Thanks for the reply! Your pointers are quite accurate, these are mostly things we thought of but didn't have time to implement, it was hard to keep our expectations with the time limit but still, we're happy with the result :) About the theme, the "is not real" part of the game is based on the boss's fake attacks, at least that was our goal. Anyways, I'm glad you still enjoyed it!

Thank you for this very detailled feedback, I do agree with you about the mechanic in itself, unfortunately we wanted to do some of what you stated but lacked time as it's been stated. :(

However, your feedback made me realize that we were "selling" it like a souls like game when it is absolutely not, because as you stated souls like have a slower-pace with more punishing mechanics and balancing. We were more inspired by games like Furi, Hades and the hack'n'slash genra in general that's why we wanted something very dynamic and fast-paced that meets theses standards and I think we will have a different approach when we'll advertise it