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Thank you for this very detailled feedback, I do agree with you about the mechanic in itself, unfortunately we wanted to do some of what you stated but lacked time as it's been stated. :(

However, your feedback made me realize that we were "selling" it like a souls like game when it is absolutely not, because as you stated souls like have a slower-pace with more punishing mechanics and balancing. We were more inspired by games like Furi, Hades and the hack'n'slash genra in general that's why we wanted something very dynamic and fast-paced that meets theses standards and I think we will have a different approach when we'll advertise it