Shout out for Phaser! Your game is really unique.
I really like the little mini-game at the beginning where you are looking for yourself. It's a really great concept, and fits into the theme of the game. I would like to see that highlighted better in game - although you do mention it in the game description.
The clover mechanic is very cool and very imaginative. Because it lasts for so short a time and starts automatically on collection I didn't feel I could use it strategically though, which feels like a missed opportunity.
One little question: am I supposed to go faster moving diagonally? If not I use this very simple code in my Phaser games to normalize movement speed:
let character_direction = new Phaser.Math.Vector2(0,0); if (input.left) { character_direction.x -= 1; } if (input.right) { character_direction.x += 1; } if (input.up) { character_direction.y -= 1; } if (input.down) { character_direction.y += 1; } character_direction.setLength(PLAYER_SPEED);
Game is HARD. Haven't finished it (yet). Keep getting caught by some c'thonic plant creatures or ghost squids before I can get all the photos!
Alright, back to this strange liminal space and time to collect more photos!
Nice game.