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Thank you Last Angle Studio! Is there anything you might suggest to balance those puzzles? Specifically I’d love to hear any suggestions on adding to that second puzzle. I’m planning on expanding the game, so if you have any thoughts that might break that puzzle up into different rooms or something I’m all ears. I really appreciate the feedback!

Honestly I'm not very great at coming up with puzzles myself :'). But maybe don't tell the player directly what to do  (flush the goo) but hint at it more subtly? Like having a drop off goo hanging on the toilet, or seeing some when you open the lid. I don't know if any of that would make sense in the story though.

Yeah that makes sense! More hints, less overt direction. Good thoughts! Thanks again!