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Honestly I'm not very great at coming up with puzzles myself :'). But maybe don't tell the player directly what to do  (flush the goo) but hint at it more subtly? Like having a drop off goo hanging on the toilet, or seeing some when you open the lid. I don't know if any of that would make sense in the story though.

Yeah that makes sense! More hints, less overt direction. Good thoughts! Thanks again!