First of all what is winning? This is 1600ish amateur(semi-pro at most) game development enthusiasts rating each other's games. It has no weight at the end in my opinion.
Secondly, I'm hundred percent with LightPotato and PixiVan about the comments. I would prefer a quarter of the ratings as genuine comments. For example, my team is serious about game development and we are trying to get into the industry. I knew nothing about game development, coding or unity until 8-9 months ago. But I have been working hard to learn. The first game we built 6 months ago has been played 127 times and nobody wrote anything about the game. This is a bit frustrating. For our jam entry around 60 people wrote and around 15 of that is genuine thoughts of the comment giver. This is gold. This is the type that we take into consideration. This is going to be the stuff that we take to shape our future plans.
And the third is that I've played 80 games for this jam and half of that is so amateur that the genuine comment should be ''congrats on completing'' yet I'm trying to write a bit more than that so that these amateur developers would get a bit more motivation to continue. When my game receives a ''Good Job'' comment I automatically think that they either didn't play or they didn't like it. But this is also fine. Cause at the end, I think, we are all searching for that genuine % 20 which will fill our motivation gauge a little bit more.
So on the end note, I want more people to play the game I made and let me know their feelings about the game. If there are people who would play the game with a little ''Play my game first'' condition, I find that it is not that bad of a deal.
Cheers to all...=)