Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Turn speed is everything, as it allows both: dodging and alternating between the two thus increases your firerate, but I also found an AI exploit:


and this is even worse, we were just ramming the wall (standing still):



Edit: Oh, I see you're aware of it already and planning for fix it.

Then there's another observation - even when AI ship had better range, he still was to cowardly to shoot when I kept distance, as the result I was simply alternating between two cannons (I always chose turning speed upgrade when available) and I often won the enemy without him EVEN SHOOTING ONCE, even though he could. May be the targeting algorithm isn't certain at long distances?

Thanks for the detailed feedback with screenshots! You’re right about the turn speed being overpowered. Will try to balance it out with the other stats. Sticking to the wall: yes I do plan to improve the AI here, thanks for pointing out. Good observation about the long range firing as well. The AI is pretty naive right now. Wanted to put in something simple that works, so went for a logic where it fires only from a reasonably close range. Guess this is not suitable in all cases though. Will work on this as well.