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Thanks for the detailed feedback with screenshots! You’re right about the turn speed being overpowered. Will try to balance it out with the other stats. Sticking to the wall: yes I do plan to improve the AI here, thanks for pointing out. Good observation about the long range firing as well. The AI is pretty naive right now. Wanted to put in something simple that works, so went for a logic where it fires only from a reasonably close range. Guess this is not suitable in all cases though. Will work on this as well.