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War-Ships's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.308 | 4.308 |
Freshness | #1 | n/a | n/a |
Sound | #3 | 3.692 | 3.692 |
Overall | #4 | 3.615 | 3.615 |
Music | #5 | 3.615 | 3.615 |
Graphics | #13 | 3.385 | 3.385 |
Story/Narrative | #14 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
man this games addictive! Sound and music fit the game perfectly and the upgrade system is a nice touch. This would be a sic online multiplayer. Upgrade your ship to the Black Pearl :)
Thanks for your feedback :) Your words are very encouraging. I'll certainly work on expanding the game further!
Ok this is really fun. Ramming my ship to deal the final blow was so satisfying.
Thanks for the feedback! Haha, yeah ramming is fun :)
Ahoy! Nice naval combat game! I was very hooked to put an end to the pirate's reign! Alas, like all my predecessor, I failed and never returned +_+
Ahoy! Nice naval combat game! I was very hooked to put an end to the pirate's reign! Alas, like all my predecessor, I failed and never returned +_+
Thanks! Glad you liked it. Hope you do return :)
This is great! Definitely 5 stars for gameplay. The parameters are chosen very well, to create interesting combat. It shows how strategic old fashioned naval combat was, with all the maneuvering and positioning. (Of course in reality it was even more complex, with wind direction, waves and more complex steering, but it's good that those aspects are simplified here.) The AI is great too. It doesn't play perfectly, but it's challenging enough, and it's nice that it still can be outsmarted.
The roguelike upgrade system is also great, and it's nice that you can also see the enemy upgrades, and adapt your playstyle to it. One thing I would maybe change is the amount of health: rounds take a relatively long time. Lowering the health makes it faster, and more exciting / high stakes.
I made it 7 rounds for now, and then I just missed some shots...I'll probably try again later.
The sound and music is excellent too, very well chosen.
Thank you for the kind words. Wind direction, waves, etc. are potential mechanics that can be added to the game. The AI will need some updating as well. Glad that you found the game and AI to be fun. About reducing the health: I agree that will raise the stakes and make it more exciting. The flip-side is errors will be costlier and comebacks will be more difficult. But it could be a variant/setting in the game for sure (hard-mode, etc.). The game audio was custom made by Thimras (except for battle music and some jingles, as in Credits), and uploaded to OGA as well.
Thanks for the feedback and suggestions :)
Turn speed is everything, as it allows both: dodging and alternating between the two thus increases your firerate, but I also found an AI exploit:
and this is even worse, we were just ramming the wall (standing still):
Edit: Oh, I see you're aware of it already and planning for fix it.
Then there's another observation - even when AI ship had better range, he still was to cowardly to shoot when I kept distance, as the result I was simply alternating between two cannons (I always chose turning speed upgrade when available) and I often won the enemy without him EVEN SHOOTING ONCE, even though he could. May be the targeting algorithm isn't certain at long distances?
Thanks for the detailed feedback with screenshots! You’re right about the turn speed being overpowered. Will try to balance it out with the other stats. Sticking to the wall: yes I do plan to improve the AI here, thanks for pointing out. Good observation about the long range firing as well. The AI is pretty naive right now. Wanted to put in something simple that works, so went for a logic where it fires only from a reasonably close range. Guess this is not suitable in all cases though. Will work on this as well.
Fun game! Beat the game, turn speed and acceleration upgrades are very important. Reminds me of Sid Meier's Pirates! ship combat, very satisfying.
Thanks for your feedback. Turn and acceleration are one of my favourites too :) Hope you can find other tactics as well!
Very fun! Very challenging as well, the best I could do was level 3. :)
Thanks for playing. Glad you found it fun :) Yeah, there is a bit of a learning curve. Hope you have more fun crossing further levels in future!
I once trapped the enemy in the wall, he was a sitting duck and I stood there facing the wall and shooting 5 more times. Maybe make the walls deal damage to the ship? It feels odd to grind along them. Also a changing wind direction and intensity mechanic. Reminds me of my Port Royal sea battles. ahh good times ^^ nice little game.
Thank you! Getting damaged by the wall is a good idea. Even without this, the enemy getting stuck is a problem. Will put in a fix post jam. Wind direction and intensity is a nice addition that will bring about more variation to the battle. Many thanks for the suggestion :)
Neat mechanics! I tried my best to launch my assault from a distance. When the enemy closed in it became hella twisty and frantic
Thanks for the feedback! Haha, yeah close up it's a pitched battle :)