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Platformer that fits the theme well. I didn't really enjoy the wall jump, it felt quite unnecessary in your levels (only used it twice I think). I'd design some other levels where you actually have to use it in the future. Music and sounds were fitting, but for me the background music was a bit too loud in comparison with the SFX.

Overall a pretty good game and I think that with some more work it can be a very good platformer!

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Thanks for the comment!

Honestly you are the first one who thinks that wall jumping wasn't necessary. You must be pretty good and are experienced with platformers. Most of the people who played my game (me included) don't really have total control when it comes to high jump (holding down jump). We normally forget about that and just do a light tap. That's where the wall jump comes in: a generous secondary jump that can give the player one chance to fix their initial jump.

But there were a few places in my game that required the wall jump - now I'm really curious about how you beat it with only 2 wall jumps...

Live stream maybe? xD