(Played about 30 minutes, with mouse and keyboard)
Nitpicks:
Default camera sensitivity was a bit low for me, preferred it set to 250
Wallrunning is cool but the moment I got a grapple hook I wanted to do nothing but grapple :3
That said, I've got mixed feelings about the grapple hook, it's cool how it wraps around stuff but it feels kinda unreliable:
- At first I thought I needed to press left mouse after it attaches to reel myself in, the pull is initially kind of weak so it took me a while to used to
- If I'm falling and I desperately throw my grapple up to not die, I wish it'd stop my fall more often than it snaps
- It seems to detach whenever I go above the point grappled which I could see being more annoying than helpful. Often I would've preferred it to stay attached longer so I slow myself down instead of flinging myself over the platform I was trying to jump on
- I think it also detaches if I'm moving too fast or could just be something like^ not sure
In general, I'd recommend at least increasing it's pull strength a bit, either:
>while stretching away from the thing you're grappled to, or
>based on the distance to the thing you've grappled
If you wanna keep the grapple hook behavior most the way it is, sound effects would help a ton for player feedback even if they're just placeholder, specifically a sound for:
- Grapple thrown
- Grapple retracted
- Grapple attached to object
I know this is a wall of complaints, but I had fun swinging around!
Good luck with your game!