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(+1)

(Played about 30 minutes, with mouse and keyboard) 

Nitpicks:

Default camera sensitivity was a bit low for me, preferred it set to 250


Wallrunning is cool but the moment I got a grapple hook I wanted to do nothing but grapple :3

That said, I've got mixed feelings about the grapple hook, it's cool how it wraps around stuff but it feels kinda unreliable:

  • At first I thought I needed to press left mouse after it attaches to reel myself in, the pull is initially kind of weak so it took me a while to used to
  • If I'm falling and I desperately throw my grapple up to not die, I wish it'd stop my fall more often than it snaps
  • It seems to detach whenever I go above the point grappled which I could see being more annoying than helpful. Often I would've preferred it to stay attached longer so I slow myself down instead of flinging myself over the platform I was trying to jump on 
  • I think it also detaches if I'm moving too fast or could just be something like^ not sure


In general, I'd recommend at least increasing it's pull strength a bit, either:
>while stretching away from the thing you're grappled to, or 
>based on the distance to the thing you've grappled


If you wanna keep the grapple hook behavior most the way it is, sound effects would help a ton for player feedback even if they're just placeholder, specifically a sound for:

  • Grapple thrown
  • Grapple retracted
  • Grapple attached to object

I know this is a wall of complaints, but I had fun swinging around!

Good luck with your game!

(+1)

30 minutes?  Nice!  Yeah, everyone seems to love the grapple but also has great advice on how to improve it.  I'm definitely going to be working on it all a bit more until its behavior is a lot more intuitive.  And I agree, good sound effects would help a lot, I haven't put them at a specific point in the development roadmap yet  but I'll try to get acceptable placehold sfx in by DD44.  Thank you for the feedback!