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A jam submission

Sic TransitView game page

Movement demo, made for feedback
Submitted by natsudev (@natsu_dev) — 2 days, 6 hours before the deadline
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Sic Transit's itch.io page

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Comments

Submitted(+1)

I got all the way to the top. I liked the movement demo and had a ton of fun with the grappling hook. The tutorial was decent and the obstacles were fair and gave a good challenge. I think with proper art and animations this would be a really great game. Are you planning on adding that? What direction are you taking this? Interested to see whats next.

Developer(+1)

Glad to hear you liked it!  I'm definitely planning on adding art & animations along with sfx & music, along with a fleshed out single-player mode.  What I have in mind right now is a very hard turn away from the current prototyping assets, so once stuff close to the final art assets are in it'll feel a  lot different.  But right now I'm just focusing on really polishing up the movement since it'll be so core to the game.

Submitted(+1)


Had a lot of fun! Hope this is useful

Developer

I always love watching people play things I've made, it's definitely useful!  So far everyone seems to love how fun the grapple is to use!

(1 edit) (+1)

I wanted to give you a proper review to support my fellow movement prototype dev but I simply can't into the grappling hook, I just suck. I would like to think it's me, but I wonder what others think on its current usability. 

Developer(+1)

Definitely not just you.   After the rush to get a demo ready I played it a lot myself & also watched my friends play it, and they were having trouble with it as well. Getting a wallrun following a grapple is difficult so it's tough to do the grapple from the wallrun section to the yellow half-pipe. And it's just feels sluggish overall.  I hoped you liked the other mechanics, tough!

(+1)

I did, and can see the potential is there. I really enjoyed what I saw of others players playing it and seeing how crazy the level got

Submitted(+1)

(Played about 30 minutes, with mouse and keyboard) 

Nitpicks:

Default camera sensitivity was a bit low for me, preferred it set to 250


Wallrunning is cool but the moment I got a grapple hook I wanted to do nothing but grapple :3

That said, I've got mixed feelings about the grapple hook, it's cool how it wraps around stuff but it feels kinda unreliable:

  • At first I thought I needed to press left mouse after it attaches to reel myself in, the pull is initially kind of weak so it took me a while to used to
  • If I'm falling and I desperately throw my grapple up to not die, I wish it'd stop my fall more often than it snaps
  • It seems to detach whenever I go above the point grappled which I could see being more annoying than helpful. Often I would've preferred it to stay attached longer so I slow myself down instead of flinging myself over the platform I was trying to jump on 
  • I think it also detaches if I'm moving too fast or could just be something like^ not sure


In general, I'd recommend at least increasing it's pull strength a bit, either:
>while stretching away from the thing you're grappled to, or 
>based on the distance to the thing you've grappled


If you wanna keep the grapple hook behavior most the way it is, sound effects would help a ton for player feedback even if they're just placeholder, specifically a sound for:

  • Grapple thrown
  • Grapple retracted
  • Grapple attached to object

I know this is a wall of complaints, but I had fun swinging around!

Good luck with your game!

Developer(+1)

30 minutes?  Nice!  Yeah, everyone seems to love the grapple but also has great advice on how to improve it.  I'm definitely going to be working on it all a bit more until its behavior is a lot more intuitive.  And I agree, good sound effects would help a lot, I haven't put them at a specific point in the development roadmap yet  but I'll try to get acceptable placehold sfx in by DD44.  Thank you for the feedback!