Theres no X to close room options menus with, only with the room option button again.
also I couldn't jump out of water, got stuck in a few rooms this way.
Doorframes generated but not the Door inside when theres no room behind it, looked odd, maybe don't generate the doorframe aswell in those cases if possible?
I'm just going to assume the menues are more placeholders and later on you'll be able to click on interactive elements in the rooms like the treasure chests to access the corresponding setting.
I'd like a big center button to just enter the Dungeon with default/previous options to not have to click through menues for that, but maybe that'll be adressed later aswell.
Doublejump and multijump being locked with blobs makes more Sense now that I figure out you get more on destroying Crates, actually like that mechanic now.
With not knowing the room layouts (and the dungeon generating the exact same room a few times in a row often) I really got lost and where probably no way close to finishing a single dungeon. Finished the one Dungeon without Timer I did, but forgot to Activate the Goblin beforehand.
Next Dungeon required 180g to not have a Timer which was way more then I had, so I couldn't finish this. I did however find the Dungeonheart, but then got lost trying to find the exit again. Also tried a few of the Hearts but couldn't figure out how to use them. Also couldn't figure out how to pick up the Goblin to bring back.
AT the moment it kind of doesn't feel like much of a speedy game to me, so I didn't understand the time limit. Maybe later on it will tho., especially with the multijumping and dashing you could probably get through quite well if you adjust room layouts/abilites or add more to allow properly chaining them together. I really disliked that dash seemed to stop my momentom shortly once finished on that matter.
Had fun playing for a bit, and loved the Graphical Style, really cute.