Wow, thanks! I probably won't expand this specifically, but I plan to make something bigger in this vein. I like a game structured this way, an RPG with a separate abstracted system for handling encounters, like Undertale or Everhood. I made something of a pretty good size in Pico-8 a few months ago, where I worked out a lot of the fundamentals of this kind of game. I like it a lot, it's also tough, but not to it's detriment like this project. You can play it here!