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(4 edits) (+1)

Hi, it's me again

Good news first:

Positive Feedback:

  • Good work on the bow. It's way more fun now that you can see where you aim. You can even use the knuckles as an indicator where you are shooting
  • Help text interaction indicators are nice
    • maybe you could add one for cooking as well? (It's broken btw - more about that later)
    • also show what you need to repair an item?

Bugs:

  • open basket with E and close with ESC to get a walk-around inventory - you can even open and access it where ever you go with tab
    (simmilar wierd stuff with m > tab > m)
  • Why do you need a firestarter to add wood to an already burning fire? (ok this might be a tiny thing that's just not implemented, yet)
  • somehow I got locked in the Drag menu without a cursor (could have been the Alt + Tab-ing out that many games don't like)
  • Cooking broke for some reason. Meat does neither snap into place nor show any coocking progress.

Comments:

  • I really want to sit in this chair...

(+2)

Thanks again for playtesting and feedback.  I uploaded a quick hotfix without any patch notes a few days ago that I thought addressed some of what you listed, but perhaps not. The tool you need to create other tools and weapons should be in the crafting description now. (Still have to add it to the other 3 crafting tabs)

I probably broke the inventory menus by trying to make esc close multiple different windows. I may have to revert things back to simply closing with a button or the same key that the menu was opened with temporarily. 

The fire shouldn't need any tools or Firestarter to craft any more, just light. I'll look into why it still needs Firestarter to stoke if it's already lit and fix that. 

No idea why cooking broke. I'll look into that too. I'm guessing it has something to do with saving and loading its state. Can you confirm if it only breaks after saving and loading? 

There is a short description of how to cook in the survival menu when crafting a campfire. I'll add more instructive indicators to the actual cooking menu in the future. 

I also removed the ability to craft baskets for storage for now. That is part of the most recent update. This is until I can figure out why storage items disappear from crafted baskets. Am I correct that only happened to you with crafted baskets and not baskets that are already in the world?

I'm glad you like the new positioning of the arms when aiming the bow. 

Sitting in the chair is in the works.

I might be updating very soon (which will include the notes from the stealth hotfix also) because I think I fixed the video settings not persisting after restarting the game along with a handful of other changes. The engine is packaging the export right now. 

I'll work on everything you mentioned for the update after that. 

Thanks again!

(1 edit)

> No idea why cooking broke. Can you confirm if it only breaks after saving and loading?

After saving and loading the fire and doors reset (as before the update). I just simply can't cook at all now... or did you change the mechanic? Is it still "droping on ground and moving with right-click", isn't it?

> I also removed the ability to craft baskets for storage for now. That is part of the most recent update. This is until I can figure out why storage items disappear from crafted baskets. Am I correct that only happened to you with crafted baskets and not baskets that are already in the world?

Oh, we might have talk past each other here: I never crafted any storage containers! Not even baskets! I only ever used containers already present in houses or caves. The only furniture I crafted so far is a bedroll and a few campfires.

> Sitting in the chair is in the works.

yay :)

Also: thx for adding a skip button to the intro.

(1 edit) (+1)

I was able to experience the bug with the crafted storage, but I haven't been able to reproduce or fix it yet so I'll leave those out of the game for now. I will focus on fixing the in-game storage, but I can't reproduce that bug either. Any info on how to reproduce that bug would be greatly helpful. I suspect it only happens after loading a save. 

When it happened to you at the cabin by the waterfall, you said that you left and then when you came back the storage items were missing. Do you remember if you saved and loaded within the time you were away from the cabin, or was it a continuous play through? 

For the fire, does it only break after loading a save? After it breaks, does a new crafted or different in-game fire still work? I'm having trouble reproducing this bug too.

Thanks again.

Good news is that I figured out how to get the video settings to persist after restarting. New update is up now and I'm currently writing the patch notes that include other fixes.

(2 edits)

the one with the fire is simply that it goes out when you load the game - same with the doors. Nothing really breaks here, it's just that the lit (for doors the open) state isn't saved and therefore doesn't get loaded once you load a saved state. That's all.

The thing that does break (again in the sence of resetting a variable) is the timeoput for a dragon egg in front of that fire.

The bug with the default textured slots felt like a loading bug as well. As if the items weren't in the cache anymore and had to be loaded in from the save file once more. Replacing the bugged / unloaded slots with a not bugged item apparently did the trick by triggering that loading mechanic.

(+1)

Thank you. I'm looking into it now.