Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks Eldricus and stripe4699!

I completely agree with both of you that there is a sweet-spot for the number of rounds/clothing for standard opponents. But to give a bit more context as to what I'm trying to do, I'm looking for it to progress a sort of comic strip. So there will only be images (no composites or "half-off" pieces of clothing). Just one option to get to the next page of the comic without skipping ahead a few pages by selecting an alternate piece of clothing. I'll also edit the character difficulty to make things more tolerable for the increased number of rounds.

I tried changing the folder names and adding more lines in the outfit.properties document, but I keep hitting black screens or had no options to strip a piece of clothing. I must be naming something incorrectly. And I can't remember how binary works :P

As an example, if I wanted a four page comic strip, would the order of folders be: 1111 -> 0111 -> 0011 -> 0001? I also deleted any folder containing 'X' or '-' as I don't want alternate scenes appearing. There will only be the one comic page in each folder.

And in the outfit.properties document, do I just add more outfits numbers under the existing ones to match the number of folders I created? e.g. outfit.6, outfit.7, outfit.8 and so on. And give them all names like: scene 1, scene 2, scene 3 etc.?

(1 edit) (+1)

The starting point is the outfit file as you figured out. Start by listing the clothes there, one at a time, in the order you want them removed. Then create the image folders just as you said,. So the first folder for say 7 layers will be '1111111'. Note that there will be one more folder than the number of clothes if there is a modesty layer, i.e. naked but not fully exposed, as Eldricus' and I tend to do.  Then, starting at the left, replace each 1 with a 0, to strip the next item of clothing in your outfit list.  I'll go to a simple example: your model has blouse, skirt, bra and panties. In the outfit file, blouse is labeled as outfit 1, skirt 2, bra 3, panties 4 (assuming that's the order you wished the items removed in).  So the first folder will be 1111, and it will contain the fully clothed images and be the first one displayed by the game. The next folder will be 0111, and will contain the images of the model without her blouse. 0011, will have the skirt also removed,  0001 will be minus the bra, and 0000 will be fully naked. I guess the folder names look binary, but they really aren't. The only binary part is the 1 for an item displayed, and a 0 to indicate the item is not shown in the images in the folder.  Also, yes to the naming of each layer. Whatever you name each outfit line is what will be displayed on the game buttons.  So, we name each line according to the itsm to be removed. Instead of naming the first item 'blouse' you can name it 'Scene1' or anything else that takes your fancy. If you want the right sound effects though, you will need to define the appropriate clothing undress sound for each scene. I hope this helps.

Thanks for the detailed instructions. I've tried again but I'm still stuck with a black screen and no options to progress when I win the round:


This is what my folders look like (there are 9 comic pages and therefore 9 folders):



And this is what my outfit.properties file looks like:

Any idea what I'm doing wrong?

only thing that sticks out to me is the space between 'scene' and the number in each outfit line. Have you tried outfit.1=scene1 etc?

(4 edits)

Yeah I tried that as well. I renamed them SceneA, SceneB etc. in case it didn't like spaces or numbers. But it doesn't change anything.

I think it's related to the folder names. If I keep the default character folder names, my custom images will appear. But as soon as I add my own additional 1s and 0s it no longer recognises the folders. Therefore, no images or options to strip/progress.

This is why I wondered earlier on if there's something encoded in the game that doesn't let you choose how many rounds (pieces of clothing) you can use.

When you create your custom characters, do you also change the folder names, or do you just use the existing folders on default characters and dump your assets in them?

(1 edit) (+1)

I create fresh folders every time. It doesn't look like it to me , but you're not using the letter 'o'  instead of the number '0'? Also, is the opponent pack setup in the correct format? The main folder should be named after the opponent and contain an opponent file and portrait, as well as the outfit folder. The outfit folder then contains all the items you put in your screen shot. Another question: are the image files .png or .jpg? If they are some other format the game code might not be recognizing them. I apologize for the dumb questions, I'm sure you have these basics right, but better to check.  I'll setup a pack of my own using your structure and see what I get. Maybe that will give us some clues.

No worries at all. I really appreciate your help.

To answer all questions:

  • but you're not using the letter 'o'  instead of the number '0'?
    • Definitely 0s
  • The main folder should be named after the opponent and contain an opponent file and portrait
    • The main folder does contain an opponent.properties and portrait. In the opponent.properties file, the opponent.name is "Test", which is what I've also named the main folder.
  • The outfit folder then contains all the items you put in your screen shot
    • Yep, there's a single image in each of the 9 folders from my previous screenshot, as well as an "outfit" image. They are all in .jpg format.

Very interested to see if you are able to create a sequence of 9 images (or more).