Fantastic game. The masked orc and his bondage animations are just amazing, great work! I particularly LOVE bondage animations that show the act of being tied up, rather than just a cut to being bound. Keep it up with the awesome bondage themes!
dan_5858
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Yeah, I tried adding clothes to a male character but it didn't seem to work. It still only had 3 lives, and it only used the portrait/outfit picture, not the differing ones in the folders. No biggie though.
I've played around with the existing playable sounds, so I know how to use them. But I can't find where these sound files are located, only the voice files. I thought the sound files might be encoded into the game itself.
Cool to know you can create multiple finales for the one costume. Thanks!
Ah, I see! Thanks for clarifying.
I'm into the idea of 'bondage poker' where players progressively get tied up as they lose. I don't have any comics at this time, and will maybe just find something on the net. At this point, I was just searching for a game that allowed me to add my own images. Yours is the only game I've been able to find with this level customisation. Well done! :) The next closest thing only allows customisation of existing assets, like SPNATI.
I'm also going to try and add additional clothing (lives) to playable characters (the males). I'm assuming this is possible because their folders appear to work on the same principles as opponents. Let me know if I'm wrong though.
Oh, and is it possible to add your own sound files to play? As in the zipper, shoe_drop, clothes_drop etc., that you can play on queue.
Thanks peter980_1 and Eldricus. That does seem to be the problem.
stripe6499 sent me pre-made folders he created himself and they work. Each folder now has nine digits, for my 9 defined clothes in the properties file. This means there's a 10th folder with all 0s which I found out I can use for a 10th 'finale' image using the finale.properties file, if I want to.
Thank you everyone!
No worries at all. I really appreciate your help.
To answer all questions:
- but you're not using the letter 'o' instead of the number '0'?
- Definitely 0s
- The main folder should be named after the opponent and contain an opponent file and portrait
- The main folder does contain an opponent.properties and portrait. In the opponent.properties file, the opponent.name is "Test", which is what I've also named the main folder.
- The outfit folder then contains all the items you put in your screen shot
- Yep, there's a single image in each of the 9 folders from my previous screenshot, as well as an "outfit" image. They are all in .jpg format.
Very interested to see if you are able to create a sequence of 9 images (or more).
Yeah I tried that as well. I renamed them SceneA, SceneB etc. in case it didn't like spaces or numbers. But it doesn't change anything.
I think it's related to the folder names. If I keep the default character folder names, my custom images will appear. But as soon as I add my own additional 1s and 0s it no longer recognises the folders. Therefore, no images or options to strip/progress.
This is why I wondered earlier on if there's something encoded in the game that doesn't let you choose how many rounds (pieces of clothing) you can use.
When you create your custom characters, do you also change the folder names, or do you just use the existing folders on default characters and dump your assets in them?
Thanks for the detailed instructions. I've tried again but I'm still stuck with a black screen and no options to progress when I win the round:
This is what my folders look like (there are 9 comic pages and therefore 9 folders):
And this is what my outfit.properties file looks like:
Any idea what I'm doing wrong?
Thanks Eldricus and stripe4699!
I completely agree with both of you that there is a sweet-spot for the number of rounds/clothing for standard opponents. But to give a bit more context as to what I'm trying to do, I'm looking for it to progress a sort of comic strip. So there will only be images (no composites or "half-off" pieces of clothing). Just one option to get to the next page of the comic without skipping ahead a few pages by selecting an alternate piece of clothing. I'll also edit the character difficulty to make things more tolerable for the increased number of rounds.
I tried changing the folder names and adding more lines in the outfit.properties document, but I keep hitting black screens or had no options to strip a piece of clothing. I must be naming something incorrectly. And I can't remember how binary works :P
As an example, if I wanted a four page comic strip, would the order of folders be: 1111 -> 0111 -> 0011 -> 0001? I also deleted any folder containing 'X' or '-' as I don't want alternate scenes appearing. There will only be the one comic page in each folder.
And in the outfit.properties document, do I just add more outfits numbers under the existing ones to match the number of folders I created? e.g. outfit.6, outfit.7, outfit.8 and so on. And give them all names like: scene 1, scene 2, scene 3 etc.?
Is it possible, when creating my own opponent to increase the number of rounds/clothing items before I win?
I want to make a simple linear opponent where there's only one option for each winning round (as opposed to being able to choose different items of clothing). And I would like to be able to increase this beyond the standard 5 or 6 rounds, i.e clothing items, that the default characters have.
Is this possible, or are the rounds and folders used locked behind the game code?