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The Music, I've got them in my Library too. Really Chilling and Relaxing Choice.

The Game itself  looks polished and well designed.

Its definitely a MetroidVania but the Focus is heavy on Precocious Platforming.

From this Section on the Way is extremely Difficult and the Punishment if you die is Huge, maybe a Waypoint on half way would be awesome at this point. (Or an Option for Easy Mode with an Waypoint) 

It also has the potential of "Rage Game" especial when the Wall Jump comes into Play. The Wall Jump feels not well implemented besides the other Mechanics which are really cool.

I love the work with your 2D Lightning.

The Game is amazing, good work, keep it up!

(+1)

Appreciate it!  The original idea was more of a puzzle platformer with even more abilities, but I cut the scope pretty early and it turned into "Celeste but also metroidvania" pretty quick.  I agree the last two zones are very difficult, I used the process of "if the dev can beat it easily the difficulty is ok", but that doesn't always work out as expected so I appreciate the feedback!  One thing I need to get better at is having people playtest things, even during a game jam.  Could you give more detail on what you didn't like about the wall jumping mechanic?  It's definitely not perfect, but I'm curious what about it felt worse than the other mechanics.  Thanks again for the review!

A bit late but wanted to point out that it felt very  Difficult to perform the Wall Jump overall. It always felt a bit like the Character stucks.