Appreciate it! The original idea was more of a puzzle platformer with even more abilities, but I cut the scope pretty early and it turned into "Celeste but also metroidvania" pretty quick. I agree the last two zones are very difficult, I used the process of "if the dev can beat it easily the difficulty is ok", but that doesn't always work out as expected so I appreciate the feedback! One thing I need to get better at is having people playtest things, even during a game jam. Could you give more detail on what you didn't like about the wall jumping mechanic? It's definitely not perfect, but I'm curious what about it felt worse than the other mechanics. Thanks again for the review!