I really dig the visuals and the 2.5D aspect. The atmospheric music ties in perfectly with the aesthetic as well. Jumping and double jumping felt a little off, but that is probably me, since I'm used to spacebar being the jump button. I also liked the damage indicators. From the entries I've played so far, that hasn't appeared much. I don't even have em :S. Overall, I enjoyed this game!
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Me too, I love 2.5D!
Yes, the damage indicators took some time to make, but I really liked the final result too! I also implemented health bars for enemies, but it seemed too polluted in the end, do you think we should keep it this way, or add health bars for all enemies (like the player's)?
Thank you so much for commenting and rating.
No problem! As for the healthbars for enemies, that's a tough call to make. I ran into that issue on my last personal project and decided to scrap enemy health bars because it looked cluttered. I would say either stick with damage numbers only or replace them with health bars. I definitely think having both would be cluttered.