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Me too, I love 2.5D!

Yes, the damage indicators took some time to make, but I really liked the final result too! I also implemented health bars for enemies, but it seemed too polluted in the end, do you think we should keep it this way, or add health bars for all enemies (like the player's)?

Thank you so much for commenting and rating.

(+1)

No problem! As for the healthbars for enemies, that's a tough call to make. I ran into that issue on my last personal project and decided to scrap enemy health bars  because it looked cluttered. I would say either stick with damage numbers only or replace them with health bars. I definitely think having both would be cluttered.