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Thanks for your input! SFX is something I really need to work on, poor planning on my part. I like your idea about disabling them when not in range, I might steal that.

Seeing that you have used Godot, take a look at the VisibilityEnabler node, it has this exact same function and it is really easy to implement (just put it in your enemies and adjust the visibility range!)

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Thanks for the help! I'll probably take a little break from this project, but I'm sure to come back to it at some point.